Pages: 1 2 3 4 5 6
|Humans Versus Robot||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Jack||2008-04-11||Game, Bad, PC||N/A||Link|
|Addition Attack||2008-04-11||Game, Text-only, PC||N/A||Link|
|Beamster Blam||2008-04-11||Game, Bad, PC||N/A||Link|
|Buzz||2008-04-11||Game, Text-only, PC||N/A||Link|
|Bounty Hunter Samus Minigames||2008-04-11||Game, Bad, PC||N/A||Link|
|Cargo Carrier||2008-04-11||Game, Bad, PC||N/A||Link|
|Crash and Don't Burn||2008-04-11||Game, Bad, PC||N/A||Link|
|Metroid Invaders||2008-04-11||Game, Bad, PC||N/A||Link|
|Kill the Helpers||2008-04-11||Game, Bad, PC||N/A||Link|
|PAE-CWS||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Kraid||2008-04-11||Game, Bad, PC||N/A||Link|
|Missile Dodger 2||2008-04-11||Game, Bad, PC||N/A||Link|
|Rocket Soldier: Samus||2008-04-10||Game, PC||1.0.17||Link|
|The DeMattei Project||2008-03-20||Utility, PC||1.0.0||Link|
|Paint WIP Grabber||2008-02-21||Utility, PC||N/A||Link|
Fair-quality game in which you must battle five robotic bosses, shooting only the red section on their armor. Some are significantly harder than others.
Short game in which the player (Samus) must defeat Jack, a jack-o-lantern-like Metroid. You can only have one bullet on-screen at a time. The large Metroid spawns smaller ones to attack you.
Program that asks you to add random numbers
Poor-quality game in which you, a space ship, must simply destroy the same set of enemies repeatedly. You can pick up small packages of money and be more efficient to gain more money to upgrade your bullets. Pretty fun even if not the best quality.
Text-only game that consists of counting, replacing every number that contains a 7 or is a multiple of 7 with the word "buzz."
Fair-quality set of 7 minigames.
Fair-quality game in which the object is to survive a certain amount of time by avoiding small kamikaze space ships. By no means is it difficult.
Similar to many games I have played before, you pretty much have to avoid the cars by moving to a spot in which there is no car in the place directly above you. Kind of weird to explain, but that is the gist of it. Car graphics were taken from old GameMaker demos.
A pretty poor-quality Metroid clone of Space Invaders.
Fair-quality game based on comics made by a friend. You must push each of the helpers back into the lava by shooting them. The boss is really hard to hit because it is random and rarely comes down into range.
One of DeProgrammer's first games that don't flicker
Very short game, based on the Planet Zebeth comic, in which the player (Samus) must defeat Kraid. You cannot cross the center line, and Kraid only jumps and shoots spikes.
Poor-quality game in which you must dodge, shoot, or shield against the incoming missiles. Does not work with my laptop keyboard...
Rocket Soldier: Samus was a pretty sweet accomplishment back when I was 14 years old, you know. Up until recently, I had never made a game with even remotely smooth graphics; they all flickered and just looked awful in general up to that point. But then I learned about BitBlt, and after a few test projects with it, I decided to go all-out and make a full-scale game using what I had learned. The result was something I'm still happy with to this day.
This is a pretty basic PC-based graphing calculator DeProgrammer made before he ever actually had to use a graphing calculator for math class.
Glowem is designed to repeatedly outline (up to 10 times) one specific color within an image. It works well with MaskMaker.
This is a lightweight and portable color-counting utility designed for pixel artists. It also helps you identify stray pixels--it sorts the palette by number of pixels per color.
Takes a screenshot of MS Paint every time you let go of the mouse button. (Usually is declared by virus scanners to be a virus)
Creates 32-bit bitmaps with an alpha channel. These bitmaps are unsupported in most programs (including MS Paint), but they were used in both Rotis and Meteroids. DeProgrammer uses Alphamaker every time he changes the graphics for either of those games.
Not a user-friendly program; it was intended to be used only once. It takes two folders full of bitmap images and combines them all in a third folder as red/cyan 3D stereoscopic anaglyphs.