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|Buzz||2008-04-11||Game, Text-only, PC||N/A||Link|
|Bounty Hunter Samus Minigames||2008-04-11||Game, Bad, PC||N/A||Link|
|Cargo Carrier||2008-04-11||Game, Bad, PC||N/A||Link|
|Crash and Don't Burn||2008-04-11||Game, Bad, PC||N/A||Link|
|Kill the Helpers||2008-04-11||Game, Bad, PC||N/A||Link|
|Lexicon Drop||2008-04-11||Game, PC||N/A||Link|
|Missile Dodger 2||2008-04-11||Game, Bad, PC||N/A||Link|
|Metroid Invaders||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Jack||2008-04-11||Game, Bad, PC||N/A||Link|
|You Are A Metroid||2008-04-11||Game, Bad, PC||N/A||Link|
|Screen Shooter Game||2008-04-11||Game, Bad, PC||N/A||Link|
|PAE-CWS||2008-04-11||Game, Bad, PC||N/A||Link|
|Wrecker UFO||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Kraid||2008-04-11||Game, Bad, PC||N/A||Link|
|Rocket Soldier: Samus||2008-04-10||Game, PC||1.0.17||Link|
|The DeMattei Project||2008-03-20||Utility, PC||1.0.0||Link|
|Paint WIP Grabber||2008-02-21||Utility, PC||N/A||Link|
Text-only game that consists of counting, replacing every number that contains a 7 or is a multiple of 7 with the word "buzz."
Fair-quality set of 7 minigames.
Fair-quality game in which the object is to survive a certain amount of time by avoiding small kamikaze space ships. By no means is it difficult.
Similar to many games I have played before, you pretty much have to avoid the cars by moving to a spot in which there is no car in the place directly above you. Kind of weird to explain, but that is the gist of it. Car graphics were taken from old GameMaker demos.
Fair-quality game based on comics made by a friend. You must push each of the helpers back into the lava by shooting them. The boss is really hard to hit because it is random and rarely comes down into range.
A nice-quality game designed to help a few specific people learn how to spell. Customizeable words. The background was made by Guy Perfect, and the other graphics were taken from a NASA photograph.
Poor-quality game in which you must dodge, shoot, or shield against the incoming missiles. Does not work with my laptop keyboard...
A pretty poor-quality Metroid clone of Space Invaders.
Short game in which the player (Samus) must defeat Jack, a jack-o-lantern-like Metroid. You can only have one bullet on-screen at a time. The large Metroid spawns smaller ones to attack you.
Fair-quality game in which you play as a Metroid, strategically draining the hit points of your enemies, while avoiding the laser and using your limited special abilities to latch on and to drain/mode faster.
Poor-quality game in which you must destroy your enemy from a first-person perspective. Not much to it.
One of DeProgrammer's first games that don't flicker
Poor-quality game in which you, a flying saucer, must simply destroy three small looping cities.
Very short game, based on the Planet Zebeth comic, in which the player (Samus) must defeat Kraid. You cannot cross the center line, and Kraid only jumps and shoots spikes.
Rocket Soldier: Samus was a pretty sweet accomplishment back when I was 14 years old, you know. Up until recently, I had never made a game with even remotely smooth graphics; they all flickered and just looked awful in general up to that point. But then I learned about BitBlt, and after a few test projects with it, I decided to go all-out and make a full-scale game using what I had learned. The result was something I'm still happy with to this day.
This is a pretty basic PC-based graphing calculator DeProgrammer made before he ever actually had to use a graphing calculator for math class.
Glowem is designed to repeatedly outline (up to 10 times) one specific color within an image. It works well with MaskMaker.
This is a lightweight and portable color-counting utility designed for pixel artists. It also helps you identify stray pixels--it sorts the palette by number of pixels per color.
Takes a screenshot of MS Paint every time you let go of the mouse button. (Usually is declared by virus scanners to be a virus)
Creates 32-bit bitmaps with an alpha channel. These bitmaps are unsupported in most programs (including MS Paint), but they were used in both Rotis and Meteroids. DeProgrammer uses Alphamaker every time he changes the graphics for either of those games.