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|Lexicon Drop||2008-04-10||Game, PC||N/A||Link|
|Post-Apocalypse Earth: Clearing Wuogs Sector||2004-08-07||Game, PC||N/A||Link|
|Military Entrance Mission||2014-03-27||Game, PC||1.0.1||Link|
|Tetris Attack NES (TANES)||2015-04-17||Game, NES||0.9||Link|
|Rendezvous Delano||2010-10-25||Game, NDS||1.0.13||Link|
|Super Metroid World||2011-10-23||Game, NDS||1.0.0||Link|
|Super Mario Cannon Splash||2007-04-29||Game, By Morrad, PC||N/A||Link|
|Metroid: Stick Figure Mission||2008-04-30||Game, By Morrad, PC||N/A||Link|
|Kamek Versus Boo||2006-10-30||Game, By Morrad, PC||N/A||Link|
|Genesis Demo 2||2007-09-27||Game, By Morrad, PC||N/A||Link|
|Genesis Demo 3||2007-09-17||Game, By Morrad, PC||N/A||Link|
|Wrecker UFO||2008-04-11||Game, Bad, PC||N/A||Link|
|Bounty Hunter Samus Minigames||2008-04-10||Game, Bad, PC||N/A||Link|
|Beamster Blam||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Jack||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Kraid||2008-04-11||Game, Bad, PC||N/A||Link|
|You Are A Metroid||2008-04-11||Game, Bad, PC||N/A||Link|
|Kill the Helpers||2008-04-11||Game, Bad, PC||N/A||Link|
Rotis wasn't a creative project by any means, but it was the closest thing I've made to a complete game using OpenGL. And I made every last bit of it by myself.
A nice-quality game designed to help a few specific people learn how to spell. Customizeable words. The background was made by Guy Perfect, and the other graphics were taken from a NASA photograph.
A nice-quality short game in which you must fight two enemy ships that move around randomly. I do not remember where the background or music came from.
This is a game made by DeProgrammer in celebration of his entering the US Air Force (1.0 was uploaded March 13, 2012). It's a shooter, and it took no more than two and a half weeks to create, from design to polish. This game is complete and has decent difficulty spread.
GLRubix is a Rubick's Cube game, the first 3D game DeProgrammer made.
TANES is a weak Tetris Attack clone that DeProgrammer attempted to make for the NES, simply because he wanted to make software for the NES.
Rendezvous Delano is a top-notch homebrew Nintendo DS game. It's a shoot-em-up that takes place in space and is Metroid-themed. I had some of the best artists working on it with me, such as Metroid_Zapper and Jalonso.
Super Metroid World was made for the Nintendo Community Fangame Convention. It was an entry to the Minigame Competition in 2009. It's fun!
By Morrad. A minigame in which Mario must catch Bob-Ombs and throw them at fish. High quality.
By Morrad. A short, incomplete version of Metroid: Stick Figure Mission.
By Morrad. A minigame in which Kamek must hit specific sequences of arrows to ward off the Big Boo, surviving as long as possible. High quality.
By Morrad. A short, incomplete demo version of Metroid Genesis. This one has one more room than Genesis Demo 3.
By Morrad. Another short, incomplete demo version of Metroid Genesis. This one has a missile door and a couple space pirates.
Poor-quality game in which you, a flying saucer, must simply destroy three small looping cities.
Fair-quality set of 7 minigames.
Poor-quality game in which you, a space ship, must simply destroy the same set of enemies repeatedly. You can pick up small packages of money and be more efficient to gain more money to upgrade your bullets. Pretty fun even if not the best quality.
Short game in which the player (Samus) must defeat Jack, a jack-o-lantern-like Metroid. You can only have one bullet on-screen at a time. The large Metroid spawns smaller ones to attack you.
Very short game, based on the Planet Zebeth comic, in which the player (Samus) must defeat Kraid. You cannot cross the center line, and Kraid only jumps and shoots spikes.
Fair-quality game in which you play as a Metroid, strategically draining the hit points of your enemies, while avoiding the laser and using your limited special abilities to latch on and to drain/mode faster.
Fair-quality game based on comics made by a friend. You must push each of the helpers back into the lava by shooting them. The boss is really hard to hit because it is random and rarely comes down into range.