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|Paint WIP Grabber||2008-02-21||Utility, PC||N/A||Link|
|Kinesis Animator||2009-06-12||Utility, PC||0.13.1||Link|
|Card Puncher||2013-06-01||Utility, Android||1.2.0||N/A|
|HIE (Human Interface Emulator)||2009-04-09||Utility, Abandoned, PC||N/A||Link|
|Deadly Division||2006-05-01||Game, Text-only, PC||N/A||Link|
|TypingTest||2007-11-13||Game, Text-only, PC||N/A||Link|
|Buzz||2008-04-11||Game, Text-only, PC||N/A||Link|
|Lexicon Drop||2008-04-10||Game, PC||N/A||Link|
|Military Entrance Mission||2014-03-27||Game, PC||1.0.1||Link|
|Rocket Soldier: Samus||2008-04-10||Game, PC||1.0.17||Link|
|Post-Apocalypse Earth: Clearing Wuogs Sector||2004-08-07||Game, PC||N/A||Link|
Handy program for taking notes on laptops. It was designed to stretch out across your screen in one dimension when you drag it to the edge--before Microsoft had the same idea. The elements (tabs and panels) can be rearranged and recolored as you please.
This is a lightweight and portable color-counting utility designed for pixel artists. It also helps you identify stray pixels--it sorts the palette by number of pixels per color.
This is a lightweight, portable text editor, but in the menus, there is a sort of tab feature, an on-screen keyboard, a clipboard that can hold a lot of items, a keystroke emulator, an Always On Top option, and a somewhat complex (but not Regular Expression) find/count/crop/replace feature.
Takes a screenshot of MS Paint every time you let go of the mouse button. (Usually is declared by virus scanners to be a virus)
This is an old program with some random image editing effects.
Kinesis Animator is a GIF animation studio designed specifically for pixel artists who use spritesheets. It has a sweet "auto-find boxes" feature that will quickly locate sprites in the spritesheet and add them to the animation.
Card Puncher is a generic quiz/"flash card" app designed to facilitate effective learning through recall and recognition. It features in-app audio recording and playback, as well as on-the-fly quiz additions to streamline the initial creation of quizzes. The Answer Confidence feature allows users to skip questions that they can answer very easily, reducing the amount of time spent needlessly reinforcing that material. Quizzes can be made in any standard text editor.
A program that can emulate keystrokes and mouse movement/clicking/wheeling. If you are tricky, you can make it do math, loops, and arrays. More commands will be implemented at a later date.
Text-only game that consists of you dividing large numbers repeatedly.
A tiny program that allows the user to type whatever (s)he wants and gives the user her/his average speed, ignoring any typoes.
Text-only game that consists of counting, replacing every number that contains a 7 or is a multiple of 7 with the word "buzz."
This program is practically a simple programming language and environment for making board games. The system is designed to support everything from checkers to more famous and complicated games with several stacks of random cards, dice, and so on. It comes with checkers and tic-tac-toe, but a few other games have been made for it. This also requires the Microsoft® WinSock Control. (License information pending.)
A nice-quality game designed to help a few specific people learn how to spell. Customizeable words. The background was made by Guy Perfect, and the other graphics were taken from a NASA photograph.
STZPoids is a simple two-player Asteroids clone made in four hours in C#.
GLRubix is a Rubick's Cube game, the first 3D game DeProgrammer made.
This is a game made by DeProgrammer in celebration of his entering the US Air Force (1.0 was uploaded March 13, 2012). It's a shooter, and it took no more than two and a half weeks to create, from design to polish. This game is complete and has decent difficulty spread.
Rocket Soldier: Samus was a pretty sweet accomplishment back when I was 14 years old, you know. Up until recently, I had never made a game with even remotely smooth graphics; they all flickered and just looked awful in general up to that point. But then I learned about BitBlt, and after a few test projects with it, I decided to go all-out and make a full-scale game using what I had learned. The result was something I'm still happy with to this day.
Rotis wasn't a creative project by any means, but it was the closest thing I've made to a complete game using OpenGL. And I made every last bit of it by myself.
A nice-quality short game in which you must fight two enemy ships that move around randomly. I do not remember where the background or music came from.