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|Beamster Blam||2008-04-11||Game, Bad, PC||N/A||Link|
|Missile Dodger 2||2008-04-11||Game, Bad, PC||N/A||Link|
|Crash and Don't Burn||2008-04-11||Game, Bad, PC||N/A||Link|
|Cargo Carrier||2008-04-11||Game, Bad, PC||N/A||Link|
|Bounty Hunter Samus Minigames||2008-04-11||Game, Bad, PC||N/A||Link|
|Maze Vision Tester||2012-07-19||Experimental, PC||1.0.0||Link|
|AStar Testing||2013-06-15||Experimental, PC||1.0.0||Link|
Poor-quality game in which you, a space ship, must simply destroy the same set of enemies repeatedly. You can pick up small packages of money and be more efficient to gain more money to upgrade your bullets. Pretty fun even if not the best quality.
Poor-quality game in which you must dodge, shoot, or shield against the incoming missiles. Does not work with my laptop keyboard...
Similar to many games I have played before, you pretty much have to avoid the cars by moving to a spot in which there is no car in the place directly above you. Kind of weird to explain, but that is the gist of it. Car graphics were taken from old GameMaker demos.
Fair-quality game in which the object is to survive a certain amount of time by avoiding small kamikaze space ships. By no means is it difficult.
Fair-quality set of 7 minigames.
Not a user-friendly program; it was intended to be used only once. It takes two folders full of bitmap images and combines them all in a third folder as red/cyan 3D stereoscopic anaglyphs.
Creates 32-bit bitmaps with an alpha channel. These bitmaps are unsupported in most programs (including MS Paint), but they were used in both Rotis and Meteroids. DeProgrammer uses Alphamaker every time he changes the graphics for either of those games.
DeProgrammer wrote this in preparation for Tourk's Power, to test both his algorithm for vision in the maze and his ability to come up with a maze-generating algorithm.
This is a program DeProgrammer wrote to try his luck at writing an A* pathfinding algorithm with acceptable speed.