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|First Messing Around||2015-03-06||Music, MP3||N/A||Link|
|DeProgrammer's MIDIs||2009-11-11||Music, MIDI||N/A||Link|
|Total Annihilation Units||2007-11-05||Mod, TA||N/A||Link|
|StarCraft 1 Mods||2006-04-30||Mod, SC1||1.0.0||Link|
|C&C Generals: ZH Maps and Mods||2010-07-13||Mod, Generals||1.0.0||Link|
|StarCraft 1 Maps||2008-06-16||Map, SC1||N/A||Link|
|DeProgrammer's YouTube Channel||2016-03-28||Link, Video||N/A||N/A|
|LANParty006's YouTube||2013-07-26||Link, Video||N/A||N/A|
|DeProgrammer's SC2Mapster Profile||2012-02-06||Link, SC2||N/A||N/A|
|DeProgrammer's PixelJoint Profile||2010-06-09||Link, Pixel Art||N/A||N/A|
|Dourk Output||2013-07-31||Link, Manga||N/A||N/A|
|TypingTest||2007-11-13||Game, Text-only, PC||N/A||Link|
|Deadly Division||2006-05-01||Game, Text-only, PC||N/A||Link|
|Buzz||2008-04-11||Game, Text-only, PC||N/A||Link|
|Rocket Soldier: Samus||2008-04-10||Game, PC||1.0.17||Link|
A tune somewhat reminiscent of a particular piece of music in Metroid Prime.
The first piece of music DeProgrammer developed after a several-year hiatus and after purchasing FL Studio.
An attempted Mothers Day song took a strange turn and ended up becoming this whimsical piece.
DeProgrammer made a lot of music back in the day..
This is a package of 13 units, mostly just minor edits, for Total Annihilation. The game, released in 1997, can now be purchased at Impules Driven
Ten StarCraft mods (mostly just stats) made long ago. Inmasonity had the most work put into it, while Heigndal_Camp_Mod was designed specifically for the Otto Heigndal campaign. (See StarCraft 1 Maps)
This is the Cold Core City map, the Refined Path map, and the unit-addition mod that DeProgrammer made for Command & Conquer: Generals: Zero Hour.
This is a package of at least 70 maps (multiple versions of some of them) DeProgrammer made for the original StarCraft. Some of them are really old, dating back to around the time DeP started programming, but the package contents span over 6 years.
DeProgrammer's new YouTube account
DeProgrammer's old YouTube account, featuring videos of several of his games and him playing other games.
DeProgrammer posts his custom StarCraft 2 works on this great StarCraft 2 fan website.
DeProgrammer posts most of his better pixel art on this website.
"Dourk Output" is DeProgrammer's and Tourk's manga scanlation group.
A tiny program that allows the user to type whatever (s)he wants and gives the user her/his average speed, ignoring any typoes.
Text-only game that consists of you dividing large numbers repeatedly.
Text-only game that consists of counting, replacing every number that contains a 7 or is a multiple of 7 with the word "buzz."
GLRubix is a Rubick's Cube game, the first 3D game DeProgrammer made.
Rotis wasn't a creative project by any means, but it was the closest thing I've made to a complete game using OpenGL. And I made every last bit of it by myself.
Rocket Soldier: Samus was a pretty sweet accomplishment back when I was 14 years old, you know. Up until recently, I had never made a game with even remotely smooth graphics; they all flickered and just looked awful in general up to that point. But then I learned about BitBlt, and after a few test projects with it, I decided to go all-out and make a full-scale game using what I had learned. The result was something I'm still happy with to this day.