NameLast UpdateSubtypeVersionDownload
Ionosquare2015-03-20Music, MP3N/ALink
Giggity2015-03-11Music, MP3N/ALink
King of Hobbies2015-03-26Music, MP3N/ALink
DeProgrammer's MIDIs2009-11-11Music, MIDIN/ALink
Total Annihilation Units2007-11-05Mod, TAN/ALink
StarCraft 1 Mods2006-04-30Mod, SC11.0.0Link
C&C Generals: ZH Maps and Mods2010-07-13Mod, Generals1.0.0Link
StarCraft 1 Maps2008-06-16Map, SC1N/ALink
LANParty006's YouTube2013-07-26Link, VideoN/AN/A
DeProgrammer's YouTube Channel2016-03-28Link, VideoN/AN/A
DeProgrammer's SC2Mapster Profile2012-02-06Link, SC2N/AN/A
DeProgrammer's PixelJoint Profile2010-06-09Link, Pixel ArtN/AN/A
Dourk Output2013-07-31Link, MangaN/AN/A
gpdpChess2015-02-28Game, Web1.0.0N/A
TypingTest2007-11-13Game, Text-only, PCN/ALink
Buzz2008-04-11Game, Text-only, PCN/ALink
Deadly Division2006-05-01Game, Text-only, PCN/ALink
Rocket Soldier: Samus2008-04-10Game, PC1.0.17Link
UltimateBoardGame2009-02-03Game, PCN/ALink
STZPoids2013-07-26Game, PC1.0.0Link


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Kind of a powerful tune that DeProgrammer enjoyed making.


A song developed by DeProgrammer messing around with some previously unfamiliar effects via FL Studio.


A song DeProgrammer wrote about computer programming, although it"s not completely honest.


DeProgrammer made a lot of music back in the day..


This is a package of 13 units, mostly just minor edits, for Total Annihilation. The game, released in 1997, can now be purchased at Impules Driven.


Ten StarCraft mods (mostly just stats) made long ago. Inmasonity had the most work put into it, while Heigndal_Camp_Mod was designed specifically for the Otto Heigndal campaign. (See StarCraft 1 Maps)


This is the Cold Core City map, the Refined Path map, and the unit-addition mod that DeProgrammer made for Command & Conquer: Generals: Zero Hour.


This is a package of at least 70 maps (multiple versions of some of them) DeProgrammer made for the original StarCraft. Some of them are really old, dating back to around the time DeP started programming, but the package contents span over 6 years.


DeProgrammer's old YouTube account, featuring videos of several of his games and him playing other games.


DeProgrammer's new YouTube account


DeProgrammer posts his custom StarCraft 2 works on this great StarCraft 2 fan website.


DeProgrammer posts most of his better pixel art on this website.


"Dourk Output" is DeProgrammer's and Tourk's manga scanlation group.


Primarily made as a MySQL learning experience, this is an almost-complete JavaScript/PHP-based online chess game. It doesn't require flash, and you can play it with your friends even on internet connections that block a bunch of ports.


A tiny program that allows the user to type whatever (s)he wants and gives the user her/his average speed, ignoring any typoes.


Text-only game that consists of counting, replacing every number that contains a 7 or is a multiple of 7 with the word "buzz."


Text-only game that consists of you dividing large numbers repeatedly.


Rocket Soldier: Samus was a pretty sweet accomplishment back when I was 14 years old, you know. Up until recently, I had never made a game with even remotely smooth graphics; they all flickered and just looked awful in general up to that point. But then I learned about BitBlt, and after a few test projects with it, I decided to go all-out and make a full-scale game using what I had learned. The result was something I'm still happy with to this day.


This program is practically a simple programming language and environment for making board games. The system is designed to support everything from checkers to more famous and complicated games with several stacks of random cards, dice, and so on. It comes with checkers and tic-tac-toe, but a few other games have been made for it. This also requires the Microsoft® WinSock Control. (License information pending.)


STZPoids is a simple two-player Asteroids clone made in four hours in C#.