NameLast UpdateSubtypeVersionDownload
4Colors2006-12-30Utility, PCN/ALink
Alphamaker2008-02-05Experimental, PCN/ALink
Anaglypher2008-01-31Experimental, PCN/ALink
Anxious Alpha2015-03-12Music, MP3N/ALink
AStar Testing2013-06-15Experimental, PC1.0.0Link
Aureuspace2013-06-08Utility, PC1.0.0Link
BatMon2007-12-15Utility, PCN/ALink
Beamster Blam2008-04-11Game, Bad, PCN/ALink
BinaryLoad2007-11-13Utility, PCN/ALink
Bossin2015-03-12Music, MP3N/ALink
Bounty Hunter Samus Minigames2008-04-10Game, Bad, PCN/ALink
Buzz2008-04-11Game, Text-only, PCN/ALink
C&C Generals: ZH Maps and Mods2010-07-13Mod, Generals1.0.0Link
Card Puncher2013-06-01Utility, Android1.2.0N/A
Cargo Carrier2008-04-11Game, Bad, PCN/ALink
Cliffhanger2008-01-04Text, Story1.0.0Link
Color Cube2017-03-05Utility, PC1.0.0Link
ColorCounter2008-02-24Utility, PC1.0.6Link
Commonly Kana CardPuncher2014-03-07N/ALink
Crash And Don't Burn2008-04-11Game, Bad, PCN/ALink


Pages: 1 2 3 4 5




This is an old program with some random image editing effects.


Creates 32-bit bitmaps with an alpha channel. These bitmaps are unsupported in most programs (including MS Paint), but they were used in both Rotis and Meteroids. DeProgrammer uses Alphamaker every time he changes the graphics for either of those games.


Not a user-friendly program; it was intended to be used only once. It takes two folders full of bitmap images and combines them all in a third folder as red/cyan 3D stereoscopic anaglyphs.


A tune that kind of makes its author anxious.


This is a program DeProgrammer wrote to try his luck at writing an A* pathfinding algorithm with acceptable speed.


Aureuspace is a 3D model editor, with animation, made for the creation of models for Tourk's Power...and to give DeProgrammer something to do.


BatMon is not a Jamaican man with a bat disguise. It is a graphical battery monitor for Windows-based laptops. There are 26 different images (blue, yellow, or red; anywhere from full to empty) that appear in the system tray depending on how full the battery is. Just one click and you can exit it. Version 1.0.1 reloads itself if Explorer crashes.


Poor-quality game in which you, a space ship, must simply destroy the same set of enemies repeatedly. You can pick up small packages of money and be more efficient to gain more money to upgrade your bullets. Pretty fun even if not the best quality.


Allows the user to edit small files as binary digits. This is mainly for lazy coders who want to see what bits they got wrong in their file-saving procedures.


A tune DeProgrammer made that reminds him of certain Maxis games.


Fair-quality set of 7 minigames.


Text-only game that consists of counting, replacing every number that contains a 7 or is a multiple of 7 with the word "buzz."


This is the Cold Core City map, the Refined Path map, and the unit-addition mod that DeProgrammer made for Command & Conquer: Generals: Zero Hour.


Card Puncher is a generic quiz/"flash card" app designed to facilitate effective learning through recall and recognition. It features in-app audio recording and playback, as well as on-the-fly quiz additions to streamline the initial creation of quizzes. The Answer Confidence feature allows users to skip questions that they can answer very easily, reducing the amount of time spent needlessly reinforcing that material. Quizzes can be made in any standard text editor.


Fair-quality game in which the object is to survive a certain amount of time by avoiding small kamikaze space ships. By no means is it difficult.


A story so descriptive that DeProgrammer's friend called him the "king of adjectives" after he read it. It's full of puns.


An OpenGL shader-based (GLSL) color cube with a spherical or planar subtraction, for demonstrating the inside of the color cube.


This is a lightweight and portable color-counting utility designed for pixel artists. It also helps you identify stray pixels--it sorts the palette by number of pixels per color.


Card Puncher file of 999 common Japanese words that are marked in the WWWJDIC as commonly written using kana alone.


Similar to many games I have played before, you pretty much have to avoid the cars by moving to a spot in which there is no car in the place directly above you. Kind of weird to explain, but that is the gist of it. Car graphics were taken from old GameMaker demos.