NameLast UpdateSubtypeVersionDownload
Reliving the Moment2015-10-30Music, MP3N/ALink
Rendezvous Delano2010-10-25Game, NDS1.0.13Link
Riddles2018-04-17TextN/ALink
Rocket Soldier: Samus2008-04-10Game, PC1.0.17Link
Rotis2011-11-13Game, PC1.0.3Link
Samus Vs. Jack2008-04-11Game, Bad, PCN/ALink
Samus Vs. Kraid2008-04-11Game, Bad, PCN/ALink
Screen Shooter Game2008-04-11Game, Bad, PCN/ALink
SimFarm Hacking Utility2016-03-05Utility, PC, SimFarm1.0.0Link
Simple M3 Vertex Manipulator2017-02-13Utility, PC, SC21.0.0Link
Spelunker2015-10-16Music, MP3N/ALink
StarCraft 1 Maps2008-06-16Map, SC1N/ALink
StarCraft 1 Mods2006-04-30Mod, SC11.0.0Link
StarCraft 2 Maps2012-01-31Map, SC21.0.0Link
Strippifier2014-07-30Utility, PC1.0.0Link
STZPoids2013-07-26Game, PC1.0.0Link
Super Mario Cannon Splash2007-04-29Game, By Morrad, PC1.0.0Link
Super Metroid World2011-10-23Game, NDS1.0.0Link
Tetris Attack NES (TANES)2015-04-17Game, NES0.9Link
The DeMattei Project2008-03-20Utility, PC1.0.0Link


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Halloween music. Theme: The ghost of a murder victim eternally relives the moment of his death at the hands of a serial killer, at the end of a basement hallway in which he heard numerous people become victims before him.


Rendezvous Delano is aaawesooome. I had some of the best people working on it with me, such as Metroid_Zapper and Jalonso.


Several one-liner riddles I made up on one or two occasions when someone else mentioned a riddle to me.


Rocket Soldier: Samus was a pretty sweet accomplishment back when I was 14 years old, you know. Up until recently, I had never made a game with even remotely smooth graphics; they all flickered and just looked awful in general up to that point. But then I learned about BitBlt, and after a few test projects with it, I decided to go all-out and make a full-scale game using what I had learned. The result was something I'm still happy with to this day.


Rotis wasn't a creative project by any means, but it was the closest thing I'd made to a complete game using OpenGL. And I made every last bit of it by myself.


Short game in which the player (Samus) must defeat Jack, a jack-o-lantern-like Metroid. You can only have one bullet on-screen at a time. The large Metroid spawns smaller ones to attack you.


Very short game, based on the Planet Zebeth comic, in which the player (Samus) must defeat Kraid. You cannot cross the center line, and Kraid only jumps and shoots spikes.


Poor-quality game in which you must destroy your enemy from a first-person perspective. Not much to it.


SimFarm is quite an old DOS game by Maxis--it's posted on Abandonia now. This is a program capable of modifying most aspects of SimFarm.


A program intended to allow simple, non-destructive editing of StarCraft II models' vertices


A tune somewhat reminiscent of a particular piece of music in Metroid Prime.


This is a package of at least 70 maps (multiple versions of some of them) DeProgrammer made for the original StarCraft. Some of them are really old, dating back to around the time DeP started programming, but the package contents span over 6 years.


Ten StarCraft mods (mostly just stats) made long ago. Inmasonity had the most work put into it, while Heigndal_Camp_Mod was designed specifically for the Otto Heigndal campaign. (See StarCraft 1 Maps)


A dozen maps by DeProgrammer from the first few years of StarCraft II


Sprite comic strip creation studio developed with www.zebeth.com in mind. This utility is about 7000 lines of C# code.


STZPoids is a simple two-player Asteroids clone made in four hours in C#.


By Morrad. A minigame in which Mario must catch Bob-Ombs and throw them at fish. High quality.


Super Metroid World was made for the Nintendo Community Fangame Convention. It was an entry to the Minigame Competition in 2009. It's fun!


TANES is a weak Tetris Attack clone that DeProgrammer attempted to make for the NES, simply because he wanted to make software for the NES.


This is a pretty basic PC-based graphing calculator DeProgrammer made before he ever actually had to use a graphing calculator for math class.