Name | Last Update | Subtype | Version | Download |
C&C Generals: ZH Maps and Mods | 2010-07-13 | Mod, Generals | 1.0.0 | Link |
Chaos Island Hacking | 2016-03-25 | Mod, Utility, PC | 1.0.0 | N/A |
DeProgrammer's Steam Workshop | 2020-08-16 | Mod, Link, Surviving Mars | N/A | N/A |
DeProgrammer's SC2Mapster Profile | 2012-02-06 | Link, SC2 | N/A | N/A |
SimFarm Hacking Utility | 2016-03-05 | Utility, PC, SimFarm | 1.0.0 | Link |
Simple M3 Vertex Manipulator | 2017-02-13 | Utility, PC, SC2 | 1.0.0 | Link |
StarCraft 1 Maps | 2008-06-16 | Map, SC1 | N/A | Link |
StarCraft 1 Mods | 2006-04-30 | Mod, SC1 | 1.0.0 | Link |
StarCraft 2 Maps | 2012-01-31 | Map, SC2 | 1.0.0 | Link |
Titan Waterworks | 2011-11-10 | Utility, PC, CoH | 1.0.2 | N/A |
Total Annihilation Units | 2007-11-05 | Mod, TA | N/A | Link |
Unlearned (for StepMania) | 2020-03-28 | Music, StepChart | 0.83 | Link |
Weathered Shelter playthrough by DeltronLive | 2017-04-06 | Map, Video, SC2 | N/A | N/A |

This is the Cold Core City map, the Refined Path map, and the unit-addition mod that DeProgrammer made for Command & Conquer: Generals: Zero Hour.

This program includes a sprite decoder and map decoder for Jurassic Park: Chaos Island. Making encoders so you can edit and use mods would not be hard, but I never got around to it.

Mods developed by DeProgrammer and posted to the Steam Workshop. This is only Surviving Mars mods at the time of this writing.

DeProgrammer posts his custom StarCraft 2 works on this great StarCraft 2 fan website.

SimFarm is quite an old DOS game by Maxis--it's posted on
Abandonia now. This is a program capable of modifying most aspects of SimFarm.

A program intended to allow simple, non-destructive editing of StarCraft II models' vertices

This is a package of at least 70 maps (multiple versions of some of them) DeProgrammer made for the original StarCraft. Some of them are really old, dating back to around the time DeP started programming, but the package contents span over 6 years.

Ten StarCraft mods (mostly just stats) made long ago. Inmasonity had the most work put into it, while Heigndal_Camp_Mod was designed specifically for the Otto Heigndal campaign. (See StarCraft 1 Maps)

A dozen maps by DeProgrammer from the first few years of StarCraft II

This is a utility DeProgrammer wrote in Java to help
City of Heroes players keep track of the elements required to craft their Incarnate Abilities. It was made for the
Titan Network, so that's where it's hosted.

This is a package of 13 units, mostly just minor edits, for Total Annihilation. The game, released in 1997, can now be purchased at
Impules Driven.

A song and step chart for StepMania. The title links to a video of the step chart being played.

This is a video of DeProgrammer's 2017 Rock the Cabinet contest entry map, Weathered Shelter. Rock the Cabinet is a Blizzard Entertainment-hosted contest for StarCraft II map makers.