Some of the items obtainable in Rendezvous Delano are the morph ball, missiles, the charge beam, the wave beam, and the varia ship. Of course, that's not all--not even close.
Additionally, the plasma beam is present, as well as a new weapon called the phase missile. The plasma beam passes through enemies as usual. The phase missile also does this, but it must be detonated when it reaches its target. The phase missile can affect any type of enemy since it can phase through their armor.
DeProgrammer has not been alone in this project. He has solicited some assistance (especially with graphics) from Jalonso, Kenji Imatake, Metroid Zapper, Emperor, Liksmaskaren, and Troid92. The game also could not have existed in its current form if it were not for the hard work of those who created devkitPro and PAlib (from Archive.org). Of course, if DeProgrammer himself were not created in the first place, he would not have been able to imagine Rendezvous Delano, not to mention produce it, so give credit where credit is due. The amount of effort put into this game can be summarized with a video and a time range--pay special attention to the dates as shown at the beginning of the video. Places to make comments about Rendezvous Delano: Metroid Prime 2D, Metroid Headquarters (from Archive.org), Metroid: Fan Mission (from Archive.org)
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