NameLast UpdateSubtypeVersionDownload
Burgustar2022-11-30Game, Web1N/A
Bounty Tussle2022-12-14Game, Web1N/A
Dourk Output2013-07-31Link, MangaN/AN/A
DeProgrammer's GitHub2019-08-26Link, PC, Utility, Text, EducatiN/AN/A
DeProgrammer's PixelJoint Profile2010-06-09Link, Pixel ArtN/AN/A
DeProgrammer's SC2Mapster Profile2012-02-06Link, SC2N/AN/A
DeProgrammer's YouTube2013-07-26Link, VideoN/AN/A
StarCraft 1 Maps2008-06-16Map, SC1N/ALink
StarCraft 2 Maps2012-01-31Map, SC21.0.0Link
Weathered Shelter playthrough by DeltronLive2017-04-06Map, Video, SC2N/AN/A
C&C Generals: ZH Maps and Mods2010-07-13Mod, Generals1.0.0Link
DeProgrammer's Steam Workshop2020-08-16Mod, Link, Surviving MarsN/AN/A
StarCraft 1 Mods2006-04-30Mod, SC11.0.0Link
Total Annihilation Units2007-11-05Mod, TAN/ALink
Chaos Island Hacking2016-03-25Mod, Utility, PC1.0.0N/A
DeProgrammer's MIDIs2009-11-11Music, MIDIN/ALink
Tusciffe Title2017-07-18Music, MP3N/ALink
Verty2020-06-18Music, MP3N/ALink
Untitled First Symphony2017-08-05Music, MP3N/ALink
Unlearned2020-03-27Music, MP3N/ALink


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An online cooperative turn-based city-building game with both English and Japanese language options, using Discord as its sole log-in method. The player(s) have to gather resources and build up their military force on a distant planet colonized by cautious aliens, simply to keep them at bay. An interesting feature of this game is that you can play several turns ahead of other players, but if they make a move that invalidates your later turns, you have to replay those turns.


A somewhat competitive online board game based on the Metroid series. You can log in with Discord or play with up to five friends on a single computer without the server.


"Dourk Output" is DeProgrammer's and Tourk's manga scanlation group.


DeProgrammer's open-source projects on GitHub.


DeProgrammer posts most of his better pixel art on this website.


DeProgrammer posts his custom StarCraft 2 works on this great StarCraft 2 fan website.


DeProgrammer's YouTube account, featuring videos of several of his games and him playing other games.


This is a package of at least 70 maps (multiple versions of some of them) DeProgrammer made for the original StarCraft. Some of them are really old, dating back to around the time DeP started programming, but the package contents span over 6 years.


A dozen maps by DeProgrammer from the first few years of StarCraft II


This is a video of DeProgrammer's 2017 Rock the Cabinet contest entry map, Weathered Shelter. Rock the Cabinet is a Blizzard Entertainment-hosted contest for StarCraft II map makers.


This is the Cold Core City map, the Refined Path map, and the unit-addition mod that DeProgrammer made for Command & Conquer: Generals: Zero Hour.


Mods developed by DeProgrammer and posted to the Steam Workshop. This is only Surviving Mars mods at the time of this writing.


Ten StarCraft mods (mostly just stats) made long ago. Inmasonity had the most work put into it, while Heigndal_Camp_Mod was designed specifically for the Otto Heigndal campaign. (See StarCraft 1 Maps)


This is a package of 13 units, mostly just minor edits, for Total Annihilation. The game, released in 1997, can now be purchased at Impules Driven.


This program includes a sprite decoder and map decoder for Jurassic Park: Chaos Island. Making encoders so you can edit and use mods would not be hard, but I never got around to it.


DeProgrammer made a lot of music back in the day..


Tusciffe (WIP) title screen music.


Two instruments. A short experiment using some of the lessons I picked up from Write Like Mozart while trying to reduce the impact of my usual formulaic approach to music.


First time trying to make a relatively complex song with instruments commonly found in an orchestra.


After taking Write Like Mozart on Coursera, I promptly ignored everything I learned and made this song along with a step chart for use with StepMania.