NameLast UpdateSubtypeVersionDownload
Anaglypher2008-01-31Experimental, PCN/ALink
Alphamaker2008-02-05Experimental, PCN/ALink
Maze Vision Tester2012-07-19Experimental, PC1.0.0Link
AStar Testing2013-06-15Experimental, PC1.0.0Link
Crash and Don't Burn2008-04-11Game, Bad, PCN/ALink
PAE-CWS2008-04-11Game, Bad, PCN/ALink
Samus Vs. Kraid2008-04-11Game, Bad, PCN/ALink
Wrecker UFO2008-04-11Game, Bad, PCN/ALink
Beamster Blam2008-04-11Game, Bad, PCN/ALink
You Are A Metroid2008-04-11Game, Bad, PCN/ALink
Bounty Hunter Samus Minigames2008-04-11Game, Bad, PCN/ALink
Screen Shooter Game2008-04-11Game, Bad, PCN/ALink
Cargo Carrier2008-04-11Game, Bad, PCN/ALink
Humans Versus Robot2008-04-11Game, Bad, PCN/ALink
Kill the Helpers2008-04-11Game, Bad, PCN/ALink
Missile Dodger 22008-04-11Game, Bad, PCN/ALink
Samus Vs. Jack2008-04-11Game, Bad, PCN/ALink
Metroid Invaders2008-04-11Game, Bad, PCN/ALink
Genesis Demo 32007-09-17Game, By Morrad, PC1.0.0Link
Genesis Demo 22007-09-27Game, By Morrad, PC1.0.0Link


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Not a user-friendly program; it was intended to be used only once. It takes two folders full of bitmap images and combines them all in a third folder as red/cyan 3D stereoscopic anaglyphs.


Creates 32-bit bitmaps with an alpha channel. These bitmaps are unsupported in most programs (including MS Paint), but they were used in both Rotis and Meteroids. DeProgrammer uses Alphamaker every time he changes the graphics for either of those games.


DeProgrammer wrote this in preparation for Tourk's Power, to test both his algorithm for vision in the maze and his ability to come up with a maze-generating algorithm.


This is a program DeProgrammer wrote to try his luck at writing an A* pathfinding algorithm with acceptable speed.


Similar to many games I have played before, you pretty much have to avoid the cars by moving to a spot in which there is no car in the place directly above you. Kind of weird to explain, but that is the gist of it. Car graphics were taken from old GameMaker demos.


One of DeProgrammer's first games that don't flicker


Very short game, based on the Planet Zebeth comic, in which the player (Samus) must defeat Kraid. You cannot cross the center line, and Kraid only jumps and shoots spikes.


Poor-quality game in which you, a flying saucer, must simply destroy three small looping cities.


Poor-quality game in which you, a space ship, must simply destroy the same set of enemies repeatedly. You can pick up small packages of money and be more efficient to gain more money to upgrade your bullets. Pretty fun even if not the best quality.


Fair-quality game in which you play as a Metroid, strategically draining the hit points of your enemies, while avoiding the laser and using your limited special abilities to latch on and to drain/mode faster.


Fair-quality set of 7 minigames.


Poor-quality game in which you must destroy your enemy from a first-person perspective. Not much to it.


Fair-quality game in which the object is to survive a certain amount of time by avoiding small kamikaze space ships. By no means is it difficult.


Fair-quality game in which you must battle five robotic bosses, shooting only the red section on their armor. Some are significantly harder than others.


Fair-quality game based on comics made by a friend. You must push each of the helpers back into the lava by shooting them. The boss is really hard to hit because it is random and rarely comes down into range.


Poor-quality game in which you must dodge, shoot, or shield against the incoming missiles. Does not work with my laptop keyboard...


Short game in which the player (Samus) must defeat Jack, a jack-o-lantern-like Metroid. You can only have one bullet on-screen at a time. The large Metroid spawns smaller ones to attack you.


A pretty poor-quality Metroid clone of Space Invaders.


By Morrad. Another short, incomplete demo version of Metroid Genesis. This one has a missile door and a couple space pirates.


By Morrad. A short, incomplete demo version of Metroid Genesis. This one has one more room than Genesis Demo 3.