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|Missile Dodger 2||2008-04-11||Game, Bad, PC||N/A||Link|
|Metroid Invaders||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Jack||2008-04-11||Game, Bad, PC||N/A||Link|
|Screen Shooter Game||2008-04-11||Game, Bad, PC||N/A||Link|
|PAE-CWS||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Kraid||2008-04-11||Game, Bad, PC||N/A||Link|
|Wrecker UFO||2008-04-11||Game, Bad, PC||N/A||Link|
|You Are A Metroid||2008-04-11||Game, Bad, PC||N/A||Link|
|Humans Versus Robot||2008-04-11||Game, Bad, PC||N/A||Link|
|Bounty Hunter Samus Minigames||2008-04-11||Game, Bad, PC||N/A||Link|
|Buzz||2008-04-11||Game, Text-only, PC||N/A||Link|
|Beamster Blam||2008-04-11||Game, Bad, PC||N/A||Link|
|Addition Attack||2008-04-11||Game, Text-only, PC||N/A||Link|
|Crash and Don't Burn||2008-04-11||Game, Bad, PC||N/A||Link|
|Lexicon Drop||2008-04-11||Game, PC||N/A||Link|
|Kill the Helpers||2008-04-11||Game, Bad, PC||N/A||Link|
|Cargo Carrier||2008-04-11||Game, Bad, PC||N/A||Link|
|Rocket Soldier: Samus||2008-04-10||Game, PC||1.0.17||Link|
|The DeMattei Project||2008-03-20||Utility, PC||1.0.0||Link|
Poor-quality game in which you must dodge, shoot, or shield against the incoming missiles. Does not work with my laptop keyboard...
A pretty poor-quality Metroid clone of Space Invaders.
Short game in which the player (Samus) must defeat Jack, a jack-o-lantern-like Metroid. You can only have one bullet on-screen at a time. The large Metroid spawns smaller ones to attack you.
Poor-quality game in which you must destroy your enemy from a first-person perspective. Not much to it.
One of DeProgrammer's first games that don't flicker
Very short game, based on the Planet Zebeth comic, in which the player (Samus) must defeat Kraid. You cannot cross the center line, and Kraid only jumps and shoots spikes.
Poor-quality game in which you, a flying saucer, must simply destroy three small looping cities.
Fair-quality game in which you play as a Metroid, strategically draining the hit points of your enemies, while avoiding the laser and using your limited special abilities to latch on and to drain/mode faster.
Fair-quality game in which you must battle five robotic bosses, shooting only the red section on their armor. Some are significantly harder than others.
Fair-quality set of 7 minigames.
Text-only game that consists of counting, replacing every number that contains a 7 or is a multiple of 7 with the word "buzz."
Poor-quality game in which you, a space ship, must simply destroy the same set of enemies repeatedly. You can pick up small packages of money and be more efficient to gain more money to upgrade your bullets. Pretty fun even if not the best quality.
Program that asks you to add random numbers
Similar to many games I have played before, you pretty much have to avoid the cars by moving to a spot in which there is no car in the place directly above you. Kind of weird to explain, but that is the gist of it. Car graphics were taken from old GameMaker demos.
A nice-quality game designed to help a few specific people learn how to spell. Customizeable words. The background was made by Guy Perfect, and the other graphics were taken from a NASA photograph.
Fair-quality game based on comics made by a friend. You must push each of the helpers back into the lava by shooting them. The boss is really hard to hit because it is random and rarely comes down into range.
Fair-quality game in which the object is to survive a certain amount of time by avoiding small kamikaze space ships. By no means is it difficult.
Rocket Soldier: Samus was a pretty sweet accomplishment back when I was 14 years old, you know. Up until recently, I had never made a game with even remotely smooth graphics; they all flickered and just looked awful in general up to that point. But then I learned about BitBlt, and after a few test projects with it, I decided to go all-out and make a full-scale game using what I had learned. The result was something I'm still happy with to this day.
This is a pretty basic PC-based graphing calculator DeProgrammer made before he ever actually had to use a graphing calculator for math class.
Glowem is designed to repeatedly outline (up to 10 times) one specific color within an image. It works well with MaskMaker.