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|Super Metroid World||2011-10-23||Game, NDS||1.0.0||Link|
|Super Mario Cannon Splash||2007-04-29||Game, By Morrad, PC||1.0.0||Link|
|StarCraft 2 Maps||2012-01-31||Map, SC2||1.0.0||Link|
|StarCraft 1 Mods||2006-04-30||Mod, SC1||1.0.0||Link|
|StarCraft 1 Maps||2008-06-16||Map, SC1||N/A||Link|
|Simple M3 Vertex Manipulator||2017-02-13||Utility, PC, SC2||1.0.0||Link|
|SimFarm Hacking Utility||2016-03-05||Utility, PC, SimFarm||1.0.0||Link|
|Screen Shooter Game||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Kraid||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Jack||2008-04-11||Game, Bad, PC||N/A||Link|
|Rocket Soldier: Samus||2008-04-10||Game, PC||1.0.17||Link|
|Rendezvous Delano||2010-10-25||Game, NDS||1.0.13||Link|
|Reliving the Moment||2015-10-30||Music, MP3||N/A||Link|
|Really Simple Slideshow||2008-11-20||Utility, PC||N/A||Link|
|PrierRose||2021-03-20||Utility, PC, Text||1.1.0||Link|
Super Metroid World was made for the Nintendo Community Fangame Convention. It was an entry to the Minigame Competition in 2009. It's fun!
By Morrad. A minigame in which Mario must catch Bob-Ombs and throw them at fish. High quality.
STZPoids is a simple two-player Asteroids clone made in four hours in C#.
Sprite comic strip creation studio developed with www.zebeth.com
in mind. This utility is about 7000 lines of C# code.
A dozen maps by DeProgrammer from the first few years of StarCraft II
Ten StarCraft mods (mostly just stats) made long ago. Inmasonity had the most work put into it, while Heigndal_Camp_Mod was designed specifically for the Otto Heigndal campaign. (See StarCraft 1 Maps)
This is a package of at least 70 maps (multiple versions of some of them) DeProgrammer made for the original StarCraft. Some of them are really old, dating back to around the time DeP started programming, but the package contents span over 6 years.
A tune somewhat reminiscent of a particular piece of music in Metroid Prime.
A program intended to allow simple, non-destructive editing of StarCraft II models' vertices
SimFarm is quite an old DOS game by Maxis--it's posted on Abandonia
now. This is a program capable of modifying most aspects of SimFarm.
Poor-quality game in which you must destroy your enemy from a first-person perspective. Not much to it.
Very short game, based on the Planet Zebeth comic, in which the player (Samus) must defeat Kraid. You cannot cross the center line, and Kraid only jumps and shoots spikes.
Short game in which the player (Samus) must defeat Jack, a jack-o-lantern-like Metroid. You can only have one bullet on-screen at a time. The large Metroid spawns smaller ones to attack you.
Rotis wasn't a creative project by any means, but it was the closest thing I'd made to a complete game using OpenGL. And I made every last bit of it by myself.
Rocket Soldier: Samus was a pretty sweet accomplishment back when I was 14 years old, you know. Up until recently, I had never made a game with even remotely smooth graphics; they all flickered and just looked awful in general up to that point. But then I learned about BitBlt, and after a few test projects with it, I decided to go all-out and make a full-scale game using what I had learned. The result was something I'm still happy with to this day.
Several one-liner riddles I made up on one or two occasions when someone else mentioned a riddle to me.
Rendezvous Delano is aaawesooome. I had some of the best people working on it with me, such as Metroid_Zapper and Jalonso.
Halloween music. Theme: The ghost of a murder victim eternally relives the moment of his death at the hands of a serial killer, at the end of a basement hallway in which he heard numerous people become victims before him.
Intended to be a very simplistic slideshow program. There are basically two options: play and random play. However, the images are resized to however large the window is when the play button is clicked. The Drag Drop File Lister, with the options "copy list" and "include path" selected, is an excellent sidekick for this program. Each image is shown for about two seconds.
This utility provides a word list and a box to enter definitions, and it highlights words in the definition if they do not appear before the word you're defining. It was built in 2016 specifically for my Eigoi project, so refer to the included dict.txt to see the only allowed format.