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|You Are A Metroid||2008-04-11||Game, Bad, PC||N/A||Link|
|Wrecker UFO||2008-04-11||Game, Bad, PC||N/A||Link|
|TypingTest||2007-11-13||Game, Text-only, PC||N/A||Link|
|Titan Waterworks||2011-11-10||Utility, PC, CoH||1.0.2||N/A|
|The Drag Drop File Lister||2007-12-02||Utility, PC||N/A||Link|
|The DeMattei Project||2008-03-20||Utility, PC||1.0.0||Link|
|Tetris Attack NES (TANES)||2015-04-17||Game, NES||0.9||Link|
|Super Metroid World||2011-10-23||Game, NDS||1.0.0||Link|
|Super Mario Cannon Splash||2007-04-29||Game, By Morrad, PC||N/A||Link|
|SimFarm Hacking Utility||2011-12-28||Utility, PC, SimFarm||1.0.0||Link|
|Screen Shooter Game||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Kraid||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Jack||2008-04-11||Game, Bad, PC||N/A||Link|
|Rocket Soldier: Samus||2008-04-10||Game, PC||1.0.17||Link|
Fair-quality game in which you play as a Metroid, strategically draining the hit points of your enemies, while avoiding the laser and using your limited special abilities to latch on and to drain/mode faster.
Poor-quality game in which you, a flying saucer, must simply destroy three small looping cities.
This program is practically a simple programming language and environment for making board games. The system is designed to support everything from checkers to more famous and complicated games with several stacks of random cards, dice, and so on. It comes with checkers and tic-tac-toe, but a few other games have been made for it. This also requires the Microsoft® WinSock Control. (License information pending.)
A tiny program that allows the user to type whatever (s)he wants and gives the user her/his average speed, ignoring any typoes.
This is a utility DeProgrammer wrote in Java to help City of Heroes
players keep track of the elements required to craft their Incarnate Abilities. It was made for the Titan Network
, so that's where it's hosted.
This is a lightweight, portable text editor, but in the menus, there is a sort of tab feature, an on-screen keyboard, a clipboard that can hold a lot of items, a keystroke emulator, an Always On Top option, and a somewhat complex (but not Regular Expression) find/count/crop/replace feature.
ThumbLocker blocks mouse and keyboard input until a thumb drive, CD, hard drive, SD card, MP3 player, camera, etc. that contains a file named "tacoA.ico" in the base directory is inserted. As with BatMon, just one click and ThumbLocker is gone from the system tray. But be careful not to run it if you do not have tacoA.ico in the base directory of a drive already--you will have to reboot your computer and you will not get an opportunity to save anything. Well, that is unless you go make a text file
A program designed to list files the user drags and drops into it. For programmers, it is a good example of a few neat tricks, so request the source code.
This is a pretty basic PC-based graphing calculator DeProgrammer made before he ever actually had to use a graphing calculator for math class.
TANES is a weak Tetris Attack clone that DeProgrammer attempted to make for the NES, simply because he wanted to make software for the NES.
Super Metroid World was made for the Nintendo Community Fangame Convention. It was an entry to the Minigame Competition in 2009. It's fun!
By Morrad. A minigame in which Mario must catch Bob-Ombs and throw them at fish. High quality.
STZPoids is a simple two-player Asteroids clone made in four hours in C#.
Sprite comic strip creation studio developed with www.zebeth.com
in mind. This utility is about 7000 lines of C# code.
SimFarm is quite an old DOS game by Maxis--it's posted on Abandonia
now. This is a program capable of modifying most aspects of SimFarm.
Poor-quality game in which you must destroy your enemy from a first-person perspective. Not much to it.
Very short game, based on the Planet Zebeth comic, in which the player (Samus) must defeat Kraid. You cannot cross the center line, and Kraid only jumps and shoots spikes.
Short game in which the player (Samus) must defeat Jack, a jack-o-lantern-like Metroid. You can only have one bullet on-screen at a time. The large Metroid spawns smaller ones to attack you.
Rotis wasn't a creative project by any means, but it was the closest thing I've made to a complete game using OpenGL. And I made every last bit of it by myself.
Rocket Soldier: Samus was a pretty sweet accomplishment back when I was 14 years old, you know. Up until recently, I had never made a game with even remotely smooth graphics; they all flickered and just looked awful in general up to that point. But then I learned about BitBlt, and after a few test projects with it, I decided to go all-out and make a full-scale game using what I had learned. The result was something I'm still happy with to this day.