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|AStar Testing||2013-06-15||Experimental, PC||1.0.0||Link|
|Maze Vision Tester||2012-07-19||Experimental, PC||1.0.0||Link|
|Cargo Carrier||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Kraid||2008-04-11||Game, Bad, PC||N/A||Link|
|Wrecker UFO||2008-04-11||Game, Bad, PC||N/A||Link|
|You Are A Metroid||2008-04-11||Game, Bad, PC||N/A||Link|
|PAE-CWS||2008-04-11||Game, Bad, PC||N/A||Link|
|Screen Shooter Game||2008-04-11||Game, Bad, PC||N/A||Link|
|Samus Vs. Jack||2008-04-11||Game, Bad, PC||N/A||Link|
|Metroid Invaders||2008-04-11||Game, Bad, PC||N/A||Link|
|Missile Dodger 2||2008-04-11||Game, Bad, PC||N/A||Link|
|Kill the Helpers||2008-04-11||Game, Bad, PC||N/A||Link|
|Humans Versus Robot||2008-04-11||Game, Bad, PC||N/A||Link|
|Crash and Don't Burn||2008-04-11||Game, Bad, PC||N/A||Link|
|Bounty Hunter Samus Minigames||2008-04-11||Game, Bad, PC||N/A||Link|
|Beamster Blam||2008-04-11||Game, Bad, PC||N/A||Link|
|Super Mario Cannon Splash||2007-04-29||Game, By Morrad, PC||1.0.0||Link|
|Kamek Versus Boo||2006-10-30||Game, By Morrad, PC||1.0.0||Link|
This is a program DeProgrammer wrote to try his luck at writing an A* pathfinding algorithm with acceptable speed.
Creates 32-bit bitmaps with an alpha channel. These bitmaps are unsupported in most programs (including MS Paint), but they were used in both Rotis and Meteroids. DeProgrammer uses Alphamaker every time he changes the graphics for either of those games.
Not a user-friendly program; it was intended to be used only once. It takes two folders full of bitmap images and combines them all in a third folder as red/cyan 3D stereoscopic anaglyphs.
DeProgrammer wrote this in preparation for Tourk's Power, to test both his algorithm for vision in the maze and his ability to come up with a maze-generating algorithm.
Fair-quality game in which the object is to survive a certain amount of time by avoiding small kamikaze space ships. By no means is it difficult.
Very short game, based on the Planet Zebeth comic, in which the player (Samus) must defeat Kraid. You cannot cross the center line, and Kraid only jumps and shoots spikes.
Poor-quality game in which you, a flying saucer, must simply destroy three small looping cities.
Fair-quality game in which you play as a Metroid, strategically draining the hit points of your enemies, while avoiding the laser and using your limited special abilities to latch on and to drain/mode faster.
One of DeProgrammer's first games that don't flicker
Poor-quality game in which you must destroy your enemy from a first-person perspective. Not much to it.
Short game in which the player (Samus) must defeat Jack, a jack-o-lantern-like Metroid. You can only have one bullet on-screen at a time. The large Metroid spawns smaller ones to attack you.
A pretty poor-quality Metroid clone of Space Invaders.
Poor-quality game in which you must dodge, shoot, or shield against the incoming missiles. Does not work with my laptop keyboard...
Fair-quality game based on comics made by a friend. You must push each of the helpers back into the lava by shooting them. The boss is really hard to hit because it is random and rarely comes down into range.
Fair-quality game in which you must battle five robotic bosses, shooting only the red section on their armor. Some are significantly harder than others.
Similar to many games I have played before, you pretty much have to avoid the cars by moving to a spot in which there is no car in the place directly above you. Kind of weird to explain, but that is the gist of it. Car graphics were taken from old GameMaker demos.
Fair-quality set of 7 minigames.
Poor-quality game in which you, a space ship, must simply destroy the same set of enemies repeatedly. You can pick up small packages of money and be more efficient to gain more money to upgrade your bullets. Pretty fun even if not the best quality.
By Morrad. A minigame in which Mario must catch Bob-Ombs and throw them at fish. High quality.
By Morrad. A minigame in which Kamek must hit specific sequences of arrows to ward off the Big Boo, surviving as long as possible. High quality.