NameLast UpdateSubtypeVersionDownload
DeProgrammer's Steam Workshop2020-08-16Mod, Link, Surviving MarsN/AN/A
Unlearned (for StepMania)2020-03-28Music, StepChart0.83Link
Weathered Shelter playthrough by DeltronLive2017-04-06Map, Video, SC2N/AN/A
Simple M3 Vertex Manipulator2017-02-13Utility, PC, SC21.0.0Link
Chaos Island Hacking2016-03-25Mod, Utility, PC1.0.0N/A
SimFarm Hacking Utility2016-03-05Utility, PC, SimFarm1.0.0Link
DeProgrammer's SC2Mapster Profile2012-02-06Link, SC2N/AN/A
StarCraft 2 Maps2012-01-31Map, SC21.0.0Link
Titan Waterworks2011-11-10Utility, PC, CoH1.0.2N/A
C&C Generals: ZH Maps and Mods2010-07-13Mod, Generals1.0.0Link
StarCraft 1 Maps2008-06-16Map, SC1N/ALink
Total Annihilation Units2007-11-05Mod, TAN/ALink
StarCraft 1 Mods2006-04-30Mod, SC11.0.0Link




Mods developed by DeProgrammer and posted to the Steam Workshop. This is only Surviving Mars mods at the time of this writing.


A song and step chart for StepMania. The title links to a video of the step chart being played.


This is a video of DeProgrammer's 2017 Rock the Cabinet contest entry map, Weathered Shelter. Rock the Cabinet is a Blizzard Entertainment-hosted contest for StarCraft II map makers.


A program intended to allow simple, non-destructive editing of StarCraft II models' vertices


This program includes a sprite decoder and map decoder for Jurassic Park: Chaos Island. Making encoders so you can edit and use mods would not be hard, but I never got around to it.


SimFarm is quite an old DOS game by Maxis--it's posted on Abandonia now. This is a program capable of modifying most aspects of SimFarm.


DeProgrammer posts his custom StarCraft 2 works on this great StarCraft 2 fan website.


A dozen maps by DeProgrammer from the first few years of StarCraft II


This is a utility DeProgrammer wrote in Java to help City of Heroes players keep track of the elements required to craft their Incarnate Abilities. It was made for the Titan Network, so that's where it's hosted.


This is the Cold Core City map, the Refined Path map, and the unit-addition mod that DeProgrammer made for Command & Conquer: Generals: Zero Hour.


This is a package of at least 70 maps (multiple versions of some of them) DeProgrammer made for the original StarCraft. Some of them are really old, dating back to around the time DeP started programming, but the package contents span over 6 years.


This is a package of 13 units, mostly just minor edits, for Total Annihilation. The game, released in 1997, can now be purchased at Impules Driven.


Ten StarCraft mods (mostly just stats) made long ago. Inmasonity had the most work put into it, while Heigndal_Camp_Mod was designed specifically for the Otto Heigndal campaign. (See StarCraft 1 Maps)