Ten StarCraft mods (mostly just stats) made long ago. Inmasonity had the most work put into it, while Heigndal_Camp_Mod was designed specifically for the Otto Heigndal campaign. (See StarCraft 1 Maps)
This is a package of 13 units, mostly just minor edits, for Total Annihilation. The game, released in 1997, can now be purchased at Impules Driven
This is a package of at least 70 maps (multiple versions of some of them) DeProgrammer made for the original StarCraft. Some of them are really old, dating back to around the time DeP started programming, but the package contents span over 6 years.
This is the Cold Core City map, the Refined Path map, and the unit-addition mod that DeProgrammer made for Command & Conquer: Generals: Zero Hour.
This is a utility DeProgrammer wrote in Java to help City of Heroes
players keep track of the elements required to craft their Incarnate Abilities. It was made for the Titan Network
, so that's where it's hosted.
SimFarm is quite an old DOS game by Maxis--it's posted on Abandonia
now. This is a program capable of modifying most aspects of SimFarm.
DeProgrammer posts his custom StarCraft 2 works on this great StarCraft 2 fan website.