Spriting process: Decide the details of the sprite Decide what to sprite Decide upon the scale Decide upon the pose Decide upon the perspective Decide upon the light source Decide upon the gloom/cheer level Decide the style Open MS Paint Program mechanics: Zoom in Thumbnail Line tool vs. others Shift-click straight line trick Undo function Right-Click-Cancel trick Eyedropper tool Background colors Third color Eraser quick recolor trick Custom Colors Editing colors grabbed via eyedropper Good Practices: Do not save an original as a GIF or JPG Never save a sprite as a JPG Always check name before saving--you don't want to overwrite one frame of an animation or a base sprite file Save frequently Foundation Outlining (Spriting Workshop: fire/ghosts should have light outlines; dark color, not black) Selective outlining Blocking (see Spriting Workshop transcript) Proper circles Coloring (best done while shading) Analyze color limits that may apply Choose base color (about what you'd make it if you drew it plainly) Select saturation amount (Spriting Workshop: 90% = quite cheery) Choose darker and lighter colors based on type of shading (Mention) Dithering as an alternative to additional shades Shading May destroy outline while doing so Highlighting (Spriting Workshop: shiny stuff mainly; spectrum on one side, color inverse on the other) Dithering as an alternative to additional shades Styles Gradient shading Pillow shading (shape-based gradient shading) Exponential shading Realistic Shading Textures Shapes Metallic shading (Spriting Workshop: don't dither unless dull/dented/tarnished) Organic shading Dull shading Shadows Anti-aliasing Blending/Semi-Transparency Cramming in details Animation Each movement should be the same amount of time apart, not actually the same distance Don't let it be blocky motion--choose a small time interval Always analyze a similar animation if you can because pieces move faster sometimes Detail carefully--people lean forward when running All pieces of sprites may be made separately and attached for animation purposes List of pieces that should be needed for a humanoid Upload to image hosting site such as www.ImageShack.us Possibly necessary credit: Written with input from NCFC Spriting Workshop (OrangeNova, Bacteriophage). Todo: Have written examples with comparison images for each item